Howdy! My name is Evan and for the past 8 years I've worked building games using Unreal Engine, more recently Unreal Engine for Fortnite. I enjoy learning and crafting different experiences, from Action games to Simulations. If you're looking to create a new world on PC, Mobile, VR or just need some help -reach out!
Programmed using Verse
21+ mini games
10 players
Implemented Data layers for each zone
Implemented Cube Animations
Programmed using Verse
10 1v1 arenas
20 players
Save devices
Lobby queue for matchmaking
Custom input to show others your stats
Custom input to start a match with a friend
Top 3 Player References
Score points for kills and wins
UI for player, matches, and end match comparison
Programmed using Verse
Custom Combo interface
Custom Scoreboard with Top 20 score
2 Different Robots with 4 Different Skins each.
10 rings
Data Layers for Environment
Animations bought and edited in Blender/UE5
Animation blending per player inputs
Shop to unlock Skins, Finishing moves, and pets.
Player save files track and save bought times
Floating crown follows Top score.
Dialog widgets for each combination.
Custom 2d signs for shops
Custom "How-To-Play" images for new players
Custom Mutator zone materials and meshes
Programmed using Verse
10 Classes
Tower level determines the difficulty, using variables Enemy Type, Quality, and Spawn Amount
11 different creatures
4 different creature managers for each creature
5 creature spawn locations, spawning up to 6 enemies
Defeat enemies to gain exp and Level up, allowing players to choose what stats to raise
under 35,000 memory to be featured in the discovery category
Custom HUD tracker allowing unlimited objects to be tracked at once.
Level Destruction with World Breaker class
Custom Post-process Materials
Verse code scalable to support co-op, and more options when traveling to different rooms
Contract Programmer for Vodoo Studios, Sweden.
Game-play
AI task system
AI navigation
Player progression unlocks (level,items,characters,abilities)
Character Select
Character Abilities
Idle Character AI task system
Tower abilities and upgrades
Resource gathering
Unique play-modes
Steam leader-board integration
Unit selection
wave system
Enemy unit AI
Enemy boss AI and aggro system
locomotion and root motion animation
Editor Tools
Packaged game profiling
CPU and GPU optimization
Save System
Tutorial
Multi-player save files
UI and tool tips
shaders dynamic lighting and shadows
mesh destruction with collision
AI state machine and navigation
Tick Batching
Optimized and tested for Oculus Quest 2
Under 200mb
Side scrolling and first person gameplay
Custom Music
Art 2d, 3d, and animations
Transform into different characters based on surface area
2 player local co-op
Inventory system
I set up the demo so that the events in-game can be reset whenever someone comes up to play. It included gathering materials to purchase a missile launcher weapon, then a boss fight. Toward the end of the event, when the crowed died down, one kid played for a good 20 minutes. He genuinely loved exploring the land and underwater levels. Its very rewarding to see people of all ages enjoying it.
An hour long demo with kids at the boys and Girls Club of San Antonio. These kids are super smart, and after they played the prototype we talked about our favorite games. Its no surprise that they talked about call of duty and mortalkombat haha, I was also playing those games when I was little!
There are some more pictures scattered online, but this is the only one i was able to take. This was right before I released a prototype online. Parents and kids really enjoyed it!
a Darksouls Study
Reverse Engineering Fromsoft's Darksouls UI, inputs, Animation Blending, Collisions, level resets, Targeting, Frame Dodge, Point distributing, and level teleporting.
Take pictures of yourself in game and save to disk
Custom animations and root-motion
Custom input combos
Level streaming
Random generated Paths
Deck builder
Companion project exports player data for play-testing
Excel data-tables to keep track of thousands of game options
in-game weapon creator tools
in-game profiling
A Starfox 64 Study
Reverse Engineering Nintendo's Starfox movement and camera
NPC team members with health and dynamic dialogue system
Bounty Quest system
Custom 2d and 3d art
Mobile and PC inputs
In-game currency with store
Lore inspired by Last Podcast on the Left
Item Inspection
3 different endings
Created in 4 days
Health bar replaced with Breath bar
No death state, you and enemies float back to the surface!
Input Combos while jumping into water determine weapon and level selection
Multiplayer Replication
Custom User Lobbies
Character Select
User Profiles
Multiple character select
2d-3d transitions
Character dialog interactions
dynamic camera and character selection
Audience reactions
Public-domain government videos
Music and video sequences
Movement states and animations based on surface area
Walk,Jump,Swim,Slide and more
Custom 2D sprite interactions and transforms in 3D space
Tower defense strategy
AI enemy and friendly tasks and navigation
10,000 AI actors at once
Tower fuse system combines different towers into something new
2.5D Action adventure inspired by Pokemon and Breath of Fire series
2,5D Tactics game based on Final Fantasy Tactics
a 3D deck builder inspired by Slay the Spire